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And they were - because the only survivor had grenade in stock. Who can have complaints? ” Claims were the robot killer around the corner. In the intro, the protagonist and two of his colleagues return from a failed mission - “What are you shaking? Well, we didn’t shoot the unarmed crowd, so what? They are definitely not rebels. Silencer - literally “The One Who Silences” - this is not a rank, but membership in a special unit to deal with dissidents.
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No, his name is not Bob Fett (calmly, fans, Fett did not have a red spacesuit). And this is our main character, Silencer. On the agenda are iron dictatorship, low-paid labor, lack of rights for employees and an abundance of strict rules for all occasions. In the courtyard of 2195, the world is ruled by cyberpunk, dystopia and the World Economic Consortium (WEC).
CRUSADER NO REMORSE REVIEW SERIES
And that is great! Otherwise, the Crusader series would hardly have turned out so distinctive. ” But! The recognized idol of the genre was born a whole year later and could not affect the appearance of this game. All things being equal, I could start the review with the words “imagine Diablo in a sci-fi setting. In hindsight, Crusaders: No Remorse doesn’t look all that great now, but back then it was the game that started a whole new trend in the top-down-isometric genre and set the standard for every game to live by.Crusader: No Remorse is primarily a dynamic and atmospheric action-shooter with a third-person perspective. The transition between levels was slow and loading times were noticeable, even if you only had to move ten feet. The only real drawback was limited to the technology of the time and not with the game itself. Regardless of what exploded, a mech robot, a computer terminal, or a barstool, the explosion animation was always the same. The explosions were the only thing that just did not look right. The animation between crouching, standing, and running were all very lifelike making the game a joy to play. The Crusader himself moved very fluently even when barrel rolling across the room. Each level was filled with switches, locked doors, CTV cameras, and enemy mechs that seems to be made out of plastic instead of metal judging by how easily they could be destroyed. The games’ setting was also unique in that it was all indoors and industrial, meaning no trees, no water, no flowing lava. And I do it with absolutely no regrets and no remorse. I find it, open the door, and blast away at the remaining enemies. I rummage through his pockets in search of access cards to unlock a door. I pulled the trigger and BAM! the factory worker crumpled to the ground in a pool of blood. Putting your hands up just makes you a bigger target! I know that doesn’t mean much now, but back then, it was a revelation. Also, the attention to detail was impressive – throw a grenade close by to a chair and watch it spin like an uncontrollable top. Every bit of the art, the sound, and the action was so well done, that I found myself replaying levels again and again just to see if I missed anything. The first thing Crusader impressed me with was the details. Viewed from an isometric top-down perspective, it added a breath of fresh air to the slew of copycat first-person titles wanting to cash in on the popularity of Doom. While the story was simple back in the day, the gameplay was not. But just like any rogue bad guy turned good, Crusader was betrayed by the government and joins the Resistance to topple the fascist regime and redeem his name.
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The gladiator clad Crusader was a former member of an elite, but highly feared military group called the Silencers. Released in August of 1995 by Origin and published by Electronic Arts, Crusader: No Remorse had a simple but elegant story. Unfortunately for them, I took cover behind some pallets and took them out the only way I knew how – quick and painful. I thought about not shooting him for a second but remembered that only minutes ago, he raised the alarm calling in more guards to take me out. “I’m unarmed! Don’t shoot!” begged the factory worker as I pointed the barrel of my gun right at him. How does it stand up today? In one word: GREAT! on the crusade TL DR: It's been 25 years since Crusader: No Remorse was released.